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(1 edit)

Yeah I'd be happy to test it out. 

I should prob spend a bit more time with the example scenes.  The systems are all SO flexible and loosely coupled that it sure has taken a bit of time to wrap my head around how to understand what's going on and how to get what I want but I have prototyped 90% of what I set out to test so that's something.

Something I came across once I'd built my .exe was that a custom method I'd set up using the custom commands from one of the examples didn't run in the build but does run in the editor. Could that be a bug?

spawnPizza is the one that doesn't run once built: