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Can you detail how you created the game ? Did u use some engine etc

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I created the game using GameMaker Studio 2 and I made the art assets myself, which should come as a shock to no one, haha.

Unfortunately I did not keep a log of how I did it, mainly because I barely knew what I was doing, having limited experience with the engine.

It is a simple game, however, I should be able to create it once again without a problem if I needed to, I think, but believe me when I say that the game's charm fades away when you see all the improvisations and patchwork I had to do for it to function as it does.

For example, for all the portals in the game, I hardcoded the coordinates to which they had to teleport the player once he entered. There was no real link between the portal entry and the exit.

I would have also liked to have the player be able to push around corpses, but that proved much more difficult than I would have imagined.

It is a very imperfect game and there were lots of things I did not know how to do when I started and lots of other things I still did not know when I finished. It was somewhat of a shock to me to see it win the Nokia Game Jam 2. :)

If you have more specific questions about how mechanics of a game like this would be implemented, or any other particularities of it, I'll try to answer and to be as helpful as possible.