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I loved the sound design! Especially the random sounds and phrases by John when walking really helped build the immersion. I also like the use of low-poly models for the less important details like the trees, but using more detailed models for important locations and items, while still keeping the low-poly aesthetic :D One thing I would like to see is my own location on the map, I know that's not really in line with the theme of map and compass navigation, but this might help players who got lost (like me :p). Overall though, an amazing entry!

Thanks a lot for the praise I'm delighted that you liked the game. The location of the player can be implemented but as you said it is a game where its main challenge is the navigation.

If you liked it, there will be an episode 2 soon. Or if you want something better play Firewatch or The Long Dark. This game was a small fusion of these two masterpieces that I love.