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I feel like the game is basically minesweeper, where if you don't find any chests, your gonna lose, and on top of that there is an extreme difference in usefulness between items, fishing rod does absolutely nothing for you, helmet is bad, surely freezing enemies could be somehow more effective, the grappling hook is like an unusable swap rod, there has to be more enemies that are flammable to make incendiary items good, not enough undeads for the cross item to be of use, boomerang doesn't serve much purpose other than to be removed after like 1 throw, i feel the bow should be an archer only item without that quiver that takes inventory space you could put numbers on the bow instead, it would be so nice if all the items had the same potential as the fire rod, swap rod, armor, shield, ring, diagonal sword, necklace, those items are what people need.

Make the game spawn 1 less kind of enemy at a time, if that would make the game too easy then i would recommend changes to make enemies less threatening to remove instead, since late game is a massive struggle

The vampires should only be spawned from bats since having them appear regularly absolutely blows, the fairies/rats suck and yeah the protective enemies suck too.

as far as the classes go the knight is utter rubbish, make him start with a shield.

A party system.

Difficulties affecting damage recieved, item spawn rate, etc

Other than that the game is solid and a lot of fun.