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(1 edit)

how do you handle signalling? do you host a websocket? can webrtc of godot run on android?

Signalling is handled by a small websocket server written in node.js. I'm not sure if there is a native implementation of the webrtc library for android.

I found out there is a library for android but not implemented to godot yet https://github.com/godotengine/webrtc-native/issues/9  check out the last comment . I saw the server.js code already, meant do you host the code for just this game or bought a vps?

Yeah, at the moment it's hosted on one of my VPSs