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Hi Luis, GLES2 cannot use particles nodes, the colors are also a bit different than GLES3, no HDR and no advanced rendering features for spatialmaterials, lots of environment features are also missing. See more missing features here: godotengine.org/en/stable/tutorials/misc/gles2_gles3_differences

so at the actual stituation I do not plan to improve for GLES2, but if there will be a good demand from customers for gles2 then yes

great!!

If the game has ultra-low quality options (PSX or N64 style) or compatible with PC potatoes, it will be more compatible with all PCs in the world, those who do not have a good computer, since there will be thousands that can play and not only for those who have a PC with good gamma but for the poor who want first-class graphics, like me, I make games with a lot of compatibility with all OS (x32 and x64)