if you use godot engine, yoy can export for 32 bits unchecking "64 bit"
notester32
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A member registered Aug 28, 2019 · View creator page →
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New Public Build (v0.6.6)! comments · Replied to TheJoblessCoder in New Public Build (v0.6.6)! comments
Jobbold: A Job Resume Simulator (WIP) comments · Posted in Jobbold: A Job Resume Simulator (WIP) comments
great!!
If the game has ultra-low quality options (PSX or N64 style) or compatible with PC potatoes, it will be more compatible with all PCs in the world, those who do not have a good computer, since there will be thousands that can play and not only for those who have a PC with good gamma but for the poor who want first-class graphics, like me, I make games with a lot of compatibility with all OS (x32 and x64)
I have some problems, at open the game, the windows positions are negatives, too lag in 1.6 ghz, RAMs are highs
can improve a configuration for pc´s poors (enable all VRAMs and fallbacks for select perforance) or a options disabling effects and details? (can no enjoy the game perfectly but improves much gamers play´s without super pc´s)
it does not open directly, if your game is 64-bit it has to show me that it is not competitive with my system, I have downloaded other games (with godot engine) and they open (very slowly), you can recompile in your settings or add to your game with graphics settings for poor laptops? (activating all VRAMs with "fallbacks" so that it detects which one is better for performance)