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notester32

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A member registered Aug 28, 2019 · View creator page →

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you welcome :3

(1 edit)

Yes, feel free to use, make put me in the credits ;3


(if you see a message a ban from me, i accidentally touches from my issued cellphone)

free

can make a version for gles3 o port to godot 3.5?, my hardware is old and cant play

Can have translations?

thanks :)

can add support of low-end pcs putting low resolutions like as 640x480?

what is your specs?, my computer is a school laptop, the game runs and only can enter main menu and character selection with 3 fps, later the game crashes on start the game with high amount of RAM

(1 edit)

win10 x64

4gb of ram

1.60 ghz - intel celeron n2808

1gb video - intel HD graphics


"runs out of memory ram and crash"


can add a setting to switch off unecesary animations or effects to improve perfomance on low-end machines?

de nada :)

(1 edit)

el juego esta bonito, pero hay pequeñitos detalles que me gustaria darte

-la musica del menu principal parece que el ritmo es dificil concordarlo (si es sacado de otro videojuego esta bien)

-no es necesario doble boton de retroceso en menu de configuracion

-podrias hacer que cada vez que mejore, cueste mas


-no hay boton de silenciar musica, puede ser muy molesto si es repetitiva


-me he pegado un susto al entrar en creditos por la musiquita repentina


-falta mostrar algo que indique si cargaste partida o algo


en general, buen juego

graxx nwn

graxx por el feedback nwn

this like as "SAS zombie asault" but with dinosaurs 10/10

OS: win10 x64

ram: 4gb

video: intel HD graphics

core: intel celeron N2806


runs 14 fps with jitter frames (skipping frames)

the problem is that it must be that there are many objects that are loaded at once, but if you need to optimize you must do it, it is not a bad video game, but you must optimize certain things, I did once with my video game "useless dragon", I put so many objects that when loading them they broke down

OS: win10 x64

video: intel HD graphics 2 gb

ram: 4gb

core: intel celeron N2806


game runs at 5 fps and stuck on "stage 1" title in any map

if you use godot engine, yoy can export for 32 bits unchecking "64 bit"

(1 edit)

win8.1

2gb of ram

1gb of video

160 ghz


can reach minimun 1 gb of ram and option ultra low graphic settings?

ok u.u

and map details? (Like as grass, rocks, etc;)

i would like that, not all people have a powerful computer, make low gamma pc run the game to get more downloads than normal :)

Could you add a setting to lower the graphics to the minimum? (disabling the background of the map so that only the platform can be seen, disabling particles, etc;), not everyone has a good quality pc, it is just a suggestion

no 32 bits :(

OS: win8.1
ram: 2 gb
video: 1 gb, intel gma 3600 series
core: 1.60 ghz, intel atom n2600

runs aprox. 7 fps

win 8.1 pro

-2gb ram
-core 1.60 ghz
-1gb video

1 fps, all texture are "box white alpha" and visual unplayblable

thanks n.n

(1 edit)

i wish the game translated to 3D

(1 edit)

can port for godot?

my specs:


-2 gb RAM

-core: 1.60 ghz

-video: 700 mb


the game loads over 2 gb of ram and crashes my OS

(1 edit)

no 32 bits and GLES2?

My specs: 


-2gb ram

-Videocard: Intel GMA 3600 series 700mb 

Core: Intel atom N2600 1.6ghz with 4 cores


Runs me aprox. 10 FPS (game maker can't handle anymore in school's laptop/PCs)

perfect n.n

no 32bit?

great n.n

Have a new version to run using low specs?

32 bits exe, can enable in your project "fallback to GLES2"? (no opens)

no 32 bits?