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DEMO - coming soon & (Black terrain issue)

A topic by Ashore created Jul 16, 2017 Views: 836 Replies: 4
Viewing posts 1 to 4
Developer (3 edits)

Hello everyone!

*[DEMO details at the end of the post]*

Recently I have received  a couple of reports about the (Black terrain) - (No textures on terrain) issue;

Why does it happen?

Due to using a custom shader to render the texture of the terrain, it appears that some video cards are unable to render it (not sure why) and that's why the terrain would result fully black.

Why not fix it?

I have been trying to fix this issue for about 3 months, when ever I get any new changes regarding the issue (Tool updates, assets update, etc)

I try again with no luck. I did not make the painting tool/Shader myself so I'm unable to do any changes to the tool other than try different settings which I did;

I purchased it from the Unity asset store, and have contacted the developers who made the tool and have tried to fix it with no luck.

Why don't you change the shader then?

Short answer: I'll have to re-do the whole island, it'll take a long time.

Long answer: I have sculpted the island (6 Terrains - 500x500 each) & painted it manually by hand(mouse), so its not generated+painted by code. All the stone, metal and trees have been placed manually as well. It'll take me a long time to re-do all this process again.

The main reason is, the shader i'm using has something called  "Tessellation" and it basically makes the texture's depth/pumps 3D instead of 2D, it improves the visuals ALOT.

Example of tessellation :

Tessellation example

(Image from carriewarwick.wordpress)

So repainting the whole terrain would take a long time and will look worse (IMO).


Regarding the Demo:

I was planing to make a demo after I finished more things in the game but due to the amount of reports I changed my mind;

I'm currently working on a demo version, it'll go up in a few days, i'll make sure I finish and upload it this week.

The demo will be:

-Single-player (Offline)

-Animals only, no AI (Rebels)

-Smaller island 500x500 instead of 3000x3000

Mainly to test the game before buying it.

If you're unsure about the game's system required specs I would recommend waiting for the demo before purchasing the game.

Thanks everyone for support, feedback and comments.

PS: if you're unhappy with the game for any reason please do contact me via the contact form here: https://www.ashore-game.com/contact for refunds or anything else.

Tessellation.. wow!   To be clear, you are adding tessellation to Ashore and not putting out another game that has the tessellation?

Developer

The terrain thats currently in Ashore has tessellation:

The rocks in that picture are fake, without the tessellation it'll be just a flat surface, thats why you might see animals or items go inside the terrain instead of above.

Another example:





Anyways I do plan on improving or even completely redoing the island in the future (once I made sure everything else is working fine).

Thanks!

(1 edit)

Yeah, I know what it is.  :)  I was just in wow on the bricks in the OP.    Is it going to be on all building materials?  Or everything in general?

Cheers!

(1 edit)

To be honest I couldn't see any diff in the Bricks pictures I think you used the same picture for both ezamples, maybe I need 3d eyes or something.. or maybe a 3rd eye ....anyhow .. thanks for the game..

Edit: oh now I see the diff the bricks on the very left side where light is shining have a raised  3d look to them.. hey isn't tessellation cheating?? Hehehe j/k too bad you have to do it all over again.. I am a programmer too and they have great resources for using auto map building software that can be successfully used in the Unity engine..