Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hello Ramza!

I found a pretty gamebreaking bug. Your main crafting plugin makes the game only decrease one of a particular item. Even if you decreased it by 10.

Example: the player gets 50potions and later he gives 10potions to an old lady. After you handed out the potions, you can see there are 49potions in your inventory left.

I hope you get what I mean!^^ I tested it also in your sample project. Please try to reproduce the bug. 

Hey there.

Sorry that you found this. Look like it was a problem with a DQ11 mode fix I implemented a few updates back, namely the one where recipes that contained the same ingredient item multiple times were only removing that ingredient once from the inventory. Looks like I goofed and somehow made it so that removing independent items from the player inventory no longer worked correctly.

That has been fixed in the new update, which has already been uploaded.

Thanks,

-Ramza

Thank you for your quick solution! It works like it used to be^^

But I think there could be a new bug, not a big one, but now it seems you automaticly get the weapons and armor from the Hero´s set in the database.

Hey there.

I have uploaded a new revision to correct this. Just redownload the plugin and it should be good now.

I also fixed another problem that you wouldn't have been likely to notice, given how you use the system.

-Ramza