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Week 5 Feedback:

General:

This week is pretty much just "the Wesley show", huh?

That said, Wesley's test level feels like a tiny little game coming together. Features are implemented, 3Cs are attended to, and everything is ticking over nicely. 

Dennis/Tomas - if you guys are catching back up with the project, don't compete with Wesley, but complement the work that's already here. Build on it, because there's plenty to fix.

This really isn't a dead project yet!

Wesley:

Fixed camera with long distance is a bold choice. It works for the type of game you're going for, but it leaves the camera flat and dull. Consider, at least, a little shake on impacts, if not a little bit of tilt here and there. Make sure you're researching fixed-camera games.

Character is light, fast and a little floaty in jumping. Doesn't feel snappy and responsive. Instincts and personal preferences are pulling me towards wanting something a bit more responsive in the jumping, but that could be a subconscious comparison to N++ (from the fixed camera). If you can justify it creatively and find the fun, floaty and loose can be good too.

Turrets are well put together and well presented, and it's good to see basic exploration of the challenge related to them! Lacking in audio feedback. Might want to consider a wind-up effect to indicate when firing. Will also look forward to seeing gameplay examples of the homing turret.