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Thanks for the feedback! That's a really good point - I didn't really have in mind that the audience here is totally in-and-out (I also tend to go a bit too much in depth when I check out other people's games, which might have had me biased even if I had considered it). I also feel when I start the game up that it's way to slow for what you expect when you open a jam game (although I do love the animation). For my post jam version I'm reconsidering the entire control scheme. It's a bit of a rabbit hole, because it will get down all the way to what the core of the game is - is it that the thrusters do multiple things, or is it the rage meter or is it both? Perhaps you'll control the player mainly through WASD/Arrow keys, with an additional mouse crosshair that instantly flips the player around to fire that way when you click? I'll have to try a bunch of different control schemes... :D Aaaanyway, thanks a lot for your encouraging words and nice feedback! I don't think I'll have time to check out any more games now as we have a new week starting tomorrow, but I'd love to check out what you've done at some point!

(+1)

I think the control scheme you have here is at the core of the design philosophy for the game. Using WASD or the arrow keys might make it snappier, but you'd probably be sacrificing necessary precision. I don't know if a controller is supported because I didn't try one, but I bet that's going to be the best compromise between ability to react and accuracy. Either way, it's good that you're putting so much thought into it, because that is certainly one of the most important parts of the game.

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I agree, and I'm also planning how to add controller support in a good way. Currently I'm considering one joystick being for movement and the second one to move the camera slightly farther to either side. With the WASD controls they'd really just an alternative to the mouse, since you could use either. For now the plan is to make a list of different control schemes and an easy way to switch between them in-game, so I can quickly bring new ideas to life.

I agree with him