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The glitch art seems like a good idea to me. I don't think it changes the "fairness" of using the original art one way or the other, but it could give your own project a more distinctive and cohesive look, particularly if you're using art from multiple sources. Making the image less static is a big plus in my opinion.

I don't entirely get what your UI will look like and how the glitches will play into the story, but I feel like there must be some way to spin the story for the visuals to make sense. Maybe your salvaged computer is having issues. Maybe the fluctuating power levels in the bunker mess with your screen. Maybe the apocalypse was something that specifically affected computer systems. Maybe you're watching your own stream so you can tell what viewers are seeing. Regardless, if there's one thing that video games have taught us, it's that players are usually willing to accept narrative dissonance if it's stylish/fun.

Thanks for the feedback Majugi and Pfail. I think I've figured a way to justify it with the internal logic of the game. Rather than the player character walking about with their own camera or mobile phone streaming their MTV Cribs episode, they're using the internal security cameras. That then accounts for 1) Why you don't see the character, 2) There's the image issues and 3) The Player sees a variety of stats and the chat while streaming. 

As far as "fairness" goes, my understanding of the fair use doctrine in the US is that a person can use another's work as long as it is changed a certain amount and is then considered a new piece. While I don't think I'll be changing anything that much I will not be making any money from this work and I will be correctly attributing the creators.