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  • Improved behavior to have pirate ships keep some distance from each other
  • Added an alternative attack "charged shot" to pirates with an indicator, forcing the player to make a decision which target to attack next
  • More random spawn locations for pirates
  • Tweaked balancing a bit

Overall the first encounter doesn´t feel too interesting yet. Will need to work some more on balancing and also add some shielding mechanism maybe to force the player to make meaningful decisions.