Here we go again.
Another attempt to make a game.
As a solo dev its hard to stay motivated and not abandon
your project sometimes. I hope this devlog helps to prevent/overcome
periods of lacking motivation.
One the one hand side I consider myself a talented programmer.
My talent for graphics/visuals on the other hand side is less than average (nicely put).
Being completely new to itch.io: here goes hello to everyone - and a happy 2021.
So what is the game going to be?
Maybe some of you have played the boardgame Galaxy Trucker or played games like
FTL, Space Run or Spaz2.
It´s going to be a hybrid of the above with rogue-like elements.
Having worked with unity on one of my laster projects (that never finished)
I´m trying out Godot this time, as my Unity experience was that its often kind of
unresponsive. So far Godot is doing much better on that side.
Current Progress
I started the project on 01.01.2021 (nope - it wasn´t a new years resolution)
Whats working so far:
- Very basic ship editor for testing purposes
- Basic first Mob
- First two ship parts (hull parts the the ship is goig to be built of)
- A first weapon part
- A scrolling background as the setting for the main gameplay loop