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(+3)

So, this game, I like it, but it has a point that I can't take off my head: the main character came across as someone mean, like, really mean. I get it, he might evolve in the course of the story, but from what I have seen in the demo he is so mean that it scratches the line of being callous. I mean, I think that the idea of sacrificing a raccoon was all good until the time it is revealed that it is a mother, but instead of changing his mind, the kill is still insisting that wants to sacrifice the creature like a bloodthirsty fanatic and that is a little f*** up. I felt more sympathy for the sister than for the main character.

I would recommend making him more likable, it is not necessary to change too much, just enough to make him not be a monster, for example, have him change his mind when he sees that the raccoon is a mother, showing that there is a line that one must not cross. Or maybe change the quest, instead of having to hunt the sacrifice have him fish (and show us that mechanic while you are at it) You know, I imagine that a god in the middle of an island would like fish more as a sacrificial offer.

Well, that are my thoughts, I was The Lost Chevalier, signing out! :)