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I'm the programmer on this, and I feel a word of warning is due: our VCS betrayed us, I had to spend several hours repairing things, and crunch set in. Hence, you can check out our awesome level, swim around, and enjoy the glorious generated fish! And please do so. Our artists did phenomenal work.

Indeed, the first portion of the project, I'm quite proud of! That's what you're going to see when you first start playing. Actual gameplay was about 50% done when I went full panicked-programmer, and now it's more like 20%.

I wanted to mention this because Jordan (visual art) and Zach (music) worked very well under a tight deadline, and produced what I think are excellent results. I'm very frustrated with myself, our tools, and our lack of foresight regarding those tools, because if we'd had just a few more hours, we could've finished this game. As it stands, you can only see what it's gonna be, when I can sit down and whiteboard the broken parts, and write them properly.

I'm still satisfied with what we were able to accomplish in only two days. I just want to make sure everybody knows it's my fault that it bugs early, especially because the game has Jordan's name on it, and he absolutely should not be blamed for the state of the code.

Please enjoy Fishing for Love!

Hope you will be able to make it it should be fun)