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Great cities mate!

Here's some pictures of mine. Could be cool to have an option in game for exporting city images, as stitching these together was a real pain in the but.

The first is Scalestander Port, in Stat the land of Standing. I wanted to make a base city design that could be expanded on, adding districts for millitary and trade, or whatever else, with this providing enough food and manpower. I like how it has turned out, there is a small outpost to the north for copper, but the game has slowed to a crawl, 1500-2000ms turn times. I've build much larger without the slowdown, so I'm not sure why it's so extreme here. Either way, I can't wait for the upcoming changes and hopefully the optimization to build out further. Population is 618, with 40 skirmishers and 7 settlers starting the copper outpost.

I have this other world with thousands of people across several interconnected cities and settlements. It's my first long game and served as a learning experience. Funnily enough, Stat has a total population less than half that of just the capital of Neere, yet Neere runs twice as fast.

Woah, that's an impressive set of settlements there. Pretty much a state or kingdom. And yeah, I've had inconsistencies on turn length. An aborted attempt got to 700+ms turns with less than 200 inhabitants. I have no idea why. I'd be curious to see the food situation in your main world, my bigger city is at a perpetual 600+ deficit, and you seem to have much less bakeries. Do you somehow manage to get your dudes to work efficiently or do you just don't care about food (since there does not seem to be any kind of penalty at the moment)?

Thanks. I love the arc of this game, going from a village to a city-state to a kingdom, and then eventually to an empire. Epic. I can't wait until we see rivals.

I run large surpluses of wheat and my food need stays low. I tried running surpluses on food, but they just won't do it. Just up the surplus value relatively slowly, they will overproduce like hell if you aren't careful. My 1600 pop capital has a food need of 89 with a wheat surplus of 2000. I don't know how many bakeries you really need, but it seems to make a large difference how you place them relative to your farms and storehouses. I'm still playing with layouts though.