Thanks for the feedback! I'll definitely take the art and music suggestions into consideration if I continue working on this project. If I recall correctly, part of the reason we went with loud music is because everything was suppose to be from the perspective of the Thief, both being drunk and trying to sneak makes everything super loud. Think of that one episode of SpongeBob where he's trying to sneak around and every step is like a bomb going off. I can try to communicate that more clearly to the player or just take your consideration and quite down the music. Thanks again for the feedback! If you have any specific ideas for mechanics, I'd love to hear them!