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(+1)

Nice game, I think it would be interesting to see what more mechanics you can add. I would try to hone in on the feeling of trying to sneak around and the cartoony nature of the art and mechanics. For example, the music is alright, but since we're trying to sneak around not cause noise I think the loud music doesn't help in that. As for the cartoony nature, maybe more cartoony sprites for the objects, and a increased variety of sound effects. Definitely a lot of opportunities here.

(+1)

Thanks for the feedback! I'll definitely take the art and music suggestions into consideration if I continue working on this project. If I recall correctly, part of the reason we went with loud music is because everything was suppose to be from the perspective of the Thief, both being drunk and trying to sneak makes everything super loud. Think of that one episode of SpongeBob where he's trying to sneak around and every step is like a bomb going off. I can try to communicate that more clearly to the player or just take your consideration and quite down the music. Thanks again for the feedback! If you have any specific ideas for mechanics, I'd love to hear them!