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Yeah! The idea of the camera recording a path, and then player executing it was an idea we weren't sure how well it would be in execution, but thought it would create an interesting game nonetheless :)


I am sorry to hear you had problems with the controls, was there something we did not explain well or just the way they worked? Just want to know so that for any future games we can do a better job at communicating what is going on.

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I just noticed that  I did not fully understand how the camera was supposed to work. I probably did not pay enough attention to the explanation. The mechanic works really nice.

The character controller feels a bit... sluggish. But it's not that much of a problem. The game is really nice.