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Yeah I was really happy with what were able to get done at the end of the jam but upon replaying it I do feel like it leaves too much on the cutting room floor to be very enjoyable in it's current state. We had a lot of fun creating pixel art in this style and we had a bunch of ideas for programming/computer related humor but at the end of the day we didn't have enough time to really get a good flow to the story/exploration and the missing battles just hit home that feeling of stuff missing or not working very well. At some point I'd like to revisit this project and put in the combat system we were planning (or at least regular combat). I'd also love to expand the dialogue for the characters in the game and add quite a few more. We'll see if that ever actually happens though