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Hey, so let me start off by saying that I'm a fan of this developer's previous work, Gregore, even though the two projects have pretty much nothing in common, I just wanted to mention that.


First off, the art style. I really like it, I think it's good, but it could've been explored more. We only saw little glimpses of the outside world through the windows but I can't help but feel that the game could have benefitted greatly if the intro was us walking to our home instead of just spawning in a hallway because from what I've seen, the red-white-black aesthetic definitely looks good when looking outside.


For gameplay mechanics, I suppose there isn't much to say since this is more like  a walking simulator, and it plays well for what it is.


The sound design. My, my. The fact that the game is SO SILENT with the exception of a few occasions is such a great idea and I was scared shitless playing the game. I had to alt+tab and take a breather every minute or so.


------SPOILERS FROM NOW ON------

The monster's design is absolutely amazing. Especially at the end when we can get a better look up close and that weird tall body of theirs is in a school girl uniform. It was absolutely horrifying. It also didn't help that the ending is oddly familiar to a nightmare that I've occasionally been having for more than a decade. 


All in all, I can see that this is more like a small project that relies more on visuals and sound design rather than gameplay,  and I really really like what you guys did. Well done!

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Hey Thank you so much, I absolutly love your review!!! I actually wanted to make the player walk home in the beginning but for that i would have needed a lot more time to make the assets and I only had 3 weeks becouse it was in a  game competition between friends. Thank you so so much for enjoying my game, hope you will like my next one too!!!

(+1)

I somehow managed to miss that this was a game jam game. That wipes most of my criticisms away. Well done sir, you're releasing one amazing game after the other!