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Yeah, I'm not going to implement hidden scenery. The inside of buildings are hidden by roofs, which become invisible when your soldiers  approach, so that in a way is hidding some of the scene.

> When i rotate map during battle, i think the sound doesn't rotate with map... it shoots in a wrong ear when listening in a headset...

> During enemy's turn, when 3 teams playing - I think i've seen bullets flying and hitting objects in distant areas away from my team, where they theoretically shouldn't see them. Not sure if it's an issue, please take a look.

Yes, I can fix these two issues easily

> And regarding AI strategy discussion - without splitting enemies into smaller specialized groups, I'm getting this deployment at the first move in 4vs9 quick battle:

Yeah, that can happen if you select the "extra enemy" option. The 2nd militia group can enter via the same road as you do, and then they will be just ahead of you. If you are playing a campaign though, it's much less likely to happen.