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(1 edit)

Agreed, even in my discord I just told peeps to only check out the dev log video since there isn't really a game atm, forgot to add that to the update devlog here. Also, yea, trying to get back to monthly updates and ran out of time this month, kinda just threw a lot at it and still got nothing done except for some key systems started.

Enlarging the house statues hitbox will be simple as for the pillar lacking hitboxes near the plant's thanks for letting me know, actually didn't know about that. 

The cheat codes are just an added perk for certain patrons, otherwise, it just acts as a debug console for me to test around in, atm normal players won't have any spells or potions until they learn them in the assigned classes which is currently unavailable so pry gonna try to get those classes up as soon as possible so players can have more spells and more access to the world around them. As for knowing what to do I actually will be adding a quest text somewhere so you can get an idea of what to do but that's a bit further down. For the time being ill be focusing on core systems and some basic setups things like picking classes, day progressions and interactions and whatnot.

Also, yea, the shift for running didn't make sense to me wat later this version so I just made the player always run and gonna change the shift to sneaking instead, because who doesn't look stealth missions?, just forgot to put that in the old control notes, XD

Anywho glad you enjoyed this early concept prototype all the same and thanks for all the feedback, :3