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(+1)

Definitely some cool ideas in this one, and lots of little polish details I was a fan of (like the shadow indicating how high off the ground you are.) Gameplay was immediately understandable, and decently fun, but did get repetitive by the end. I'd love it if the sword had more ways to interact with the world-- maybe certain walls could let you bounce off, or there are enemies who will parry your attacks. Anything to spice it up would be nice, but the base is very solid. Good work!