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I feel like this is the same game style as Crypt of the Necrodancer, but I haven't played that game, so your getting 5 stars for innovation anyway.

My biggest complaint is that the game in unplayable once you reach <4 health. if you're not already next to some health, that's pretty much a death sentence since you can't see anything.

The atmosphere was likely exactly what you were going for; scary, intense and panicky. The game has a good pace, forcing you to constantly run into the unknown because staying still will kill you. The oppressive circle of darkness was also quite well done. I would not have thought to put purple particles circling around it but they actually work pretty well.

The great atmosphere is marred somewhat by the enemy's color pallet. I understand not wanting to make the pure black as they would blend in with the rest of the darkness, but making them a light grey is just not as intimidating as the rest of the game's empty darkness.

Last note: Some people see an installer and immediately decide it's not worth the risk that your game is a virus. If there is a way you can distribute this game without using an installer, that might help you get more people to play your game.

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Thanks for the tip. This was my first ever gamejam and it's definitely been a learning experience. A few people on Discord informed me about the issue with installers and I'll know that for next time. Actually, if at all possible, it seems like browser games are the way to go.

Thank you so much for the effort you put into analysis. I agree with the enemy sprites. I was never happy with them, but at one point they were yellow and they looked like marshmellow peeps. Haha. I did what I could with the time I had. Pixel art is sorta new to me.