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Deleted 1 year ago
(+1)

Thank you for the comment!

I think this is something I was a little afraid of as well, that the player part becomes too passive in the end. I have been thinking a bit about how to make a mystery that would include more of a player strategy or participation – I had been thinking in terms of having the prompts being a bit more open, and having the player fleshing out some of the details. But your idea of choosing which avenue/suspect to pursue is interesting as well!

Thanks again, and sorry you didn’t have an optimal time. If you’d like, I’d be happy to offer you one of my other Wretched & Alone -games as a reimbursement of sorts. Both Unmoored and Wickies have far more player participation, and might be more fun. I’ll be happy to send you a download link.

Best, Lari

Deleted 1 year ago
(+2)

Thanks for your kind reply! And I really am thankful for your comments. In the end, they do confirm what I was a bit afraid of regarding the play experience of this game. I might try to think about it a bit and see if I can come up with something that would force the player(s) to take a more active part, and update the game. And as I said, your idea of choosing to focus on a certain suspect is actually quite good, so I might just steal that. 😄

Thanks again, and happy new year!