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(1 edit)

That A* library seems like overkill to be honest :) 

Suggestion: It is hard to make sense of the game without your description, because to me at least it seems to go too fast, and it was hard to understand at first.

Praise: I liked the visuals for this, good job on that :)

Cheers!

I used the A* library because Unity 2017 didn't have an easy way to update navigation meshes during runtime, and I already knew the library.