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(1 edit) (+1)

This is very nice of you to do, keep up the good work! Also is there a way to make the character squash when falling down?

Thank you so much for your kind words. The character already does squash on landing by calling the squash_stretch() function in the fall state when checking if you are on the floor. You can change the amount it squashes, and stretches by changing the landingSquash, and landingStretch vars

oh ok, I get it now thankyou for your respond!