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Very beautiful game and a really cool premise, but the gameplay is wonky and repetitive. In order to prevent the player from simply staying in the center where all the enemies gather the body blocks your sword and movement, but the boundaries are vague and enemies move way too fast. If instead there would be a large circle around your body where you cannot move but can swing your sword, and enemies would move away slowly after taking a piece from the body, it would perhaps be a lot more engaging.
It's amazing that this was made in just two days, but it is not fun to play.