itch.io Spring Selects Series A
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Very juicy, lots of game feel and interesting concept. Well done on the aesthetics and sound effects too!

Felt that the collisions were somewhat unreliable though where you would fail some attacks for some reason although other times the attacks will connect (perhaps the enemy block was slightly higher than mine?). Also defaulted to a lazy strategy of camping in the centre and jumping up to whop blocks that spawn. 

Yes, there are some bugs with the hit detection that I unfortunately was unable to fix in time.

And yes, I tried to design the level to be optimal for these mechanics but couldn't get it perfect, thank you for the feedback!