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Really nice. Maybe the speed isn't the issue. With a bit more space and maybe some visual signaling one could better see which lander is coming in first. I noticed that they never really land together but the span of time between lane switch and input is finicky.


I adore the aesthetic, though. Great job.

(1 edit)

Thanks for the comment! You are correct that no two landers ever reach the end of the column at the same time. This is based (as faithfully as I could make it) on an old Nintendo handheld game called Parachute. In the original, the action starts slow and speeds up so you have a chance to learn the quirks of the game before it becomes ridiculously fast. In 20 seconds, that’s not possible so I tried for a fixed speed that would be challenging but achievable with a little practice. I may get around to implementing the full version when other projects permit it.