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Thanks! The camera position actually does not influence the thruster aim - it's based only on relative mouse movement (the little white crosshair inside the circle surrounding the destroyer shows where your mouse is). But yes, I totally agree that the camera should be more zoomed out/faster! The game is set up with 4 different orthographic cameras that I've balanced against each other, so towards the end when the game was playable and I started realizing that the camera needed work, I just left it and focused on what I hadn't created yet. But it sounds like I need to fine tune the camera and the controls. Thank you for the feedback! I'll check out your game now. :)

(+1)

Makes sense, guess I was overcompensating with my mouse, expecting the behaviour I noted, thus making wrong inputs.