Challenging game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
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Aura's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #156 | 3.333 | 3.333 |
Innovation | #398 | 2.333 | 2.333 |
Overall | #404 | 2.333 | 2.333 |
Aesthetics | #406 | 2.333 | 2.333 |
Theme | #419 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Aura fits the theme by having your ammo and health being the same resource. Attacking enemies at close range give you ammo/health back. But, in order to win you must earn points by eliminating enemies from afar. With those mechanics in place, players must make spilt second decisions to ensure their survival while being constantly swarmed by enemies.
Third-party resources
GameMaker 1.4
Bfxr
Piskel
Pixelland and Hachico fonts from DaFont.com
Contributors
Only one person was involved in this project (Noah Parson)
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