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(1 edit) (+1)

really cool design, reminds me of some old mobile game where u were some kind of black goo.

would u mind sharing how did u make character move like that. do u change sprites or the whole gameobject depending on what surface ur on or is it all animations or smth else? 

(+1)

Thanks, elithevil! :) I am responsible for all animations, and the vision of the game. I use the Aseprite application for animation. I make it using the stop-motion technique - I draw each frame by hand. The task of the programmer was to determine when the animation is activated. 

Here is an example of a 'test run':

and this is what a sprite looks like when it's set in motion.

tnx for the answer, but ive asked the question wrong i guess. i meant when the player is walking/on the ceiling/hanging from platform/sliding on wall. Does each of those have different sprite, than u just make animations that smoothes the transitions? 

(+1)

Ah, now I understand! Yes, I created transition animations between the main animations. I used the same stop-motion technic. This makes the animations so smooth.