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I certainly wasn't expecting that from a farming game! I'm happy with what I got, though, as I have a short attention span. I found it amusing how the music quickly begins to sound completely out of place as the action heats up. It would be interesting if it dynamically changed to keep pace with the gameplay, although obviously that isn't something easily achievable in a jam setting.

I wanted to experiment with keeping every plant's growth synced for more efficient harvests, and had just cleared out my whole field in preparation when the game abruptly declared that I had won. Slightly disappointing...

Thanks for the feedback, since the day/night cycle is fixed, i could probably add music that gets more intense as the game goes on without having weird fades or music cutting off.on the you win, im considering adding an endless mode (with no loan repayments), on that note: were the loans you had to repay a important point to how you developed your farm? im trying to figure out how key the loan system is to the game, and if it would be better to just have and ever increasing field with no win (or loose) condition, apart from all your plants rotting.

Thanks you very much for the feedback.

Olegkuv.

I didn't personally have any trouble hitting the loan targets, but they were enough of a perceived threat early on that I didn't feel comfortable fully expanding right away. 

I think you need some sort of ongoing goal to work towards to maintain at least a semblance of strategy, and the loan payments were perfectly adequate for that in a game jam scope. I was mostly surprised it wasn't already endless with an ever-increasing loan target.

We are definitely considering endless mode, but i feel like the loans will be hard to balance since they cant be linear (x+2000 for example), they have to take into account the exponential expansion that happens especially in the early part of the game.