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(+1)

Ooooh what aride this has been. 


I played your game "Mr. Hopp's Playhouse" last year and adored it - and I actually didn't realize upon playing this that it was done by the same people, until I finished it. But looking back, the simple effectiveness of it should have been a dead giveaway.

This is a wonderfully set up game with well paced scares and managing to make something as a "killer snowman" genuinely frightening - while requiring you to put the clues together yourself from the environment, which is done super well for certain.

The only gripes I have with this are some minor design choices. For one, the phone password was very difficult to figure out - it's one thing to leave passwords around, but making you have to mix them up requires a bit more of a clue somewhere in the house. I had to resort to checking out other playthroughs, and judging from those I wasn't the only one having trouble.

Second, the final encounter with the snowman, a wonderful bit of resource management as it is, goes on for just a tiny bit too long and locks you in place with no option but to get killed if you run out of flame fuel. I don't see what the harm is in being able to go to the kitchen and have the snowman simply chase you. You'd still lose health and have to move fast. As it is now, it is very easy to die several minutes into the fight and have to do the same thing all over again way too many times.

These are VERY minor gripes all things considered however. I loved the game, and you're first becoming a fave dev of mine on this website. keep up the wonderful work. I can't wait to see what other kinds of spooks await me.