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(+2)

I've made a lot less progress than I'd like (thanks, life), but I still have a sliver of optimism that I can finish my Atari 2600 Haunted House remake in time.

Still to do: scoring, enemy logic, music, sfx, start screen.

Still to do pie in the sky edition: In the Atari version, the walls and items are invisible unless you have a lit match in the vicinity. But do I have the time/skill to implement a working map/object lighting system? Questionable!


(+1)

This is a great write-up about one lighting technique: https://hackernoon.com/pico-8-lighting-part-1-thin-dark-line-8ea15d21fed7 Maybe interesting for a post-jam version!

I think there are other, simpler techniques possible, and since 2017 pico8 also added the tline function that’s a gamechanger for textures, so there are probably new techniques to discover!

(+1)

Thanks! I did find that, but also ran across a very compact version on the BBS that does precisely what I need. It's the "circle map" function here: https://www.lexaloffle.com/bbs/?tid=38881 in case anyone else is looking for something similar.

I integrated this into the game and it works great. So that's off the list, as well as the start screen. At this point I feel like the stuff that's left is very doable in the remaining time :)