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our GWJ game from March featured a ton of 'homemade' sfx. my favorite was the bomb fuse and explosion, so I definitely appreciate the effort you put in :)

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Top! I've noticed, that it was bigger fun using "own" sfx and music, then using external resources. Not always there is a time, maybe next time I will try to get all assets done by myself. Problem in my case is time. But I guess everyone is having this problem (normal work and/or family). So I should not excuse myself. :) Plus experience factor with godot and games making in general, which is rather close to zero in my case :( but over the week I've learned a ton of things (and I think it's all about that). And I see that it is just a little drop of water in ocean of things you have to know, to make a cool things. That's why thx a lot for your feedback. It really means a lot. You know, someone played my game. That's already cool thing. And makes motivation not dropping.