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(1 edit)

Nice experience! I like the flying around and the upgrades shop concepts, they play nicely together.

Just as a comment, when you reach the end of the visible area, you start a bit abruptly in a new one, I would suggest that the player could move 360 degrees, so you could avoid reaching an end letting the possibility of exploring and planning the crystals hunt.

Cool submission!

I tried making the player able to move 360 degrees, but the script that generated the asteroids didn't work very well with the 360 turning, and I couldn't think of a way to make it work, so I just went with only allowing the player to turn a limited amount.