Good feeling in general, the more of less subtle humor made me want to read all of that big bloc of text in the beginning, the “never high enough percentage” made me want to achieve perfection even if the cure was viable enough already.
By the way is it stuck at 88% or I can’t just find the solution ? XD
The animations are really fluids but to slow, it might discourage people to try multiple times. The texts is funny and the symptomes too, so why the games feel so dark and serious ? I don't know if I want to save them or literally make them literally say 'literally' literally everytime. XD
It would have been nice to have a summary of the already used formula.
Overall its a well known concept might be nice to twist it a little now that you have a good base.
For exemple multiple levels with a formula that need 3 to 5 to 8 doses. The player can learn to recognize the wrong formula by looking and slowly learning the symptomes as the difficulty increases.
Thanks for the game Good luck