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D'ya miss me?


I participated in the Godot Wild Jam (my submission is here if you'd like to see it https://bakedorange.itch.io/chuckn-chicken)

Doing that and along with my job, haven't had time to play. But now I am free, so here we go! This post is gonna do 14 - 18, and I'll follow up with 19 - 22


Evenfall


I liked this one and Down in the Dungeon for it's nostalgic, being a kid in the 90s and exploring a room vibe. I always enjoy seeing what characters, or what developers, want to say about interactable things in a room. When I design descriptions for objects, its always fun creating those, and I have just as much fun reading what has been created.


Not too sure what the point of the Future Reality is, but it's a cool little sequence nonetheless.


Something definitely felt off with that whatever friend we are visiting isn't here right now, and that the clock was stuck at 6am.

The ending part was really weird. At first I thought we were nuked, (he said something about some event being nuked after it was over). But then it was super glitchy. It was frigthening but I don't know what to think of it. I enjoyed the exploring part a lot more.


Two gripes I have. One, and this is just a glitch, was that on my first time playing, something got messed up and wherever the interact cursor was NOT at the center of the screen, but the indicator still was. The cursor was way off to the right, so I'd look at the skateboard, only to have the character say "Oh look, my skully head" or whatever.


Two: You really should be able to skip dialog. And the dialog shouldn't be up there for that long anyways, that's way too much time to read it.



Ski-street serenade

This game creeped me out! This dark, spooky snowy village with no one in it besides this blue flame person, who keeps switching languages, I liked it! I wish that the paths I couldn't go down were actually blocked off, rather than just an invisible wall.


The part that got me the most, was when I first grabbed the blue fire, I noticed the snow man, and I thought "I didn't see that before? I probably just missed it", and I went on my merry way to turn in the blue fire. While watching the new dialog, my camera turns around to the snowman who has suddenly appeared behind me, and all is silent, and the graphics glitch out and I die. That terrified me! And once I noticed that he only moves when you aren't looking, finding the pieces while trying to not break line of sight was terrifying!!!


I liked the jolly ending at the end too. Merry Christmas!


Down in the Dungeon


As I said before, I really like the exploring a glimpse of an old, nostalgic era a lot, and I always like seeing what characters or developers have to say about things.

I resonated with this one a lot more, because I find old technology fascinating and loved seeing stuff about the RCA controller and the Beta vs VHS. This one made me feel more like a kid because it reminded me of my own childhood. 

As a kid I didn't really go over to friends house (I do now, not lonely anymore lol), and I didn't play the PS1 or skate, so I didn't connect with any of that imagery. But I did spend a lot of time with my parents, and watch things on the VCR and play on my old computer (Age of Empires 2 all day long bb). And those drawers just full of wires and cables for the computer, and my dad being a nerd. I just got so nostalgic, which is what I thought helped with the haunting aspect at the end.

I really liked the ending, because instead of there being a real "horror" that comes to get me, its like the fear is just a kids mind being over imaginative, and me expecting to get scared, was nervous in anticipation when the door opened. And then it was just the dog! Awww, and the crawlspace opens, but I see there's nothing in there. I really liked this entry.


The People's Tree

This was so sweet and nice. It felt like a midway celebration for all the hardwork the devs had put in, and it filled me warm fuzzy feelings seeing all the Merry Christmases from people so far away. I left a message thanking you all for giving me a wonderful experience. Merry Christmas, and thank you for making The People's Tree


Far From Home


I enjoyed this melancholic and slow horror piece. First of all, the environment we are exploring is extremely harsh and brutalist, it makes me wonder where we even are? It's like we are exploring between the walls of a building, but it's so huge. Are we tiny people? Or have we found something huge?


I didn't mind the slow movement, it really added to the sense of how far this guy had to travel, without getting tedious and making it too difficult for the player. Like I could imagine having to climb and maneuver my way around this architecture.


The logs slowly built up my hope that whoever this guy was made it out alive, and I think it's really clever that you don't see the dead body right away. The opening looks like a sky with a rope, so I thought they got out! But no wait...that's just snow, and then you look down and oh...there goes all my hope.


I liked this one, I am enjoying the slow and retrospective pieces in here.