A very pretty game~ A little TOO abstract, maybe; took me quite some time to figure out what to do and where to go. The mechanics were a little vague, too, but I understood one thing: boost to the end. All in all, not a bad game at all~
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Thanks for the comment! What I would have loved for to come across more in the level design is that you can use different strategies to boost yourself to the end. Get your rage high and blow up enemies that are in the way + position yourself so that explosions fling you through the level, or keep your rage low and use your nimbleness (is that a word?) to dodge enemies and get to the goal that way instead. Or a combination of the two. But something like that :)