I have a question to ask about this asset. I want to import this asset for an Amiga 500 machine. I am unsure if anyone heard of this almost thirty year old machine. That being said there are graphics in the asset I do not understand what they are for, like the robot, robot head, other objects like the switches and other things even that square in the center. I want to use the asset correctly and each have their own functions. Like the monsters, what was the AI in mind behind them. If someone can please write to my comment the AIs of the monsters, the squares, etc please so I can port it correctly? If you guys don't know what I am asking, please tell me and I will try to explain it better.
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This is just a tileset. All the game logic, behaviour, what-not - I don't provide those. What you're asking here is a game design document and it simply is not and never was there.
Whatever you decide is all right. Those pixels couldn't care less if you use them this way or another.
Good luck with the Amiga project! Retro gaming is cool! :D