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(+1)

Thanks for checking out my game! I think friendly fire is cool, the only problem is that the algorithm that determines enemy ship movement is the same for all of them and they all end up fusing together, which creates the strat of moving in circles and letting them kill each other. Turning off friendly fire was the only way I saw of fixing that. I really like the idea and feedback though!

(+1)

Yeah, I have a spaceship shooter game from another jam and making the movement and fire logic for enemies was really hard (and I don't think it was really good hah).