oh, that’s a very good point! I hadn’t drawn that parallel myself but yeah you’re absolutely right (re: bakeshoppe).
The original vision for this game was that the controls would be all tied together to trip you up as much as possible (e.g. pressing up/down would craft the current item and close the crafting menu, if you had it open). But then as I got near the end I noticed that the gameplay was good for other reasons, so I scaled the complications back and tried to make the control scheme as nice as possible (while maintaining the arrow-keys-plus-two-buttons restriction). I think it ended up at a good place!
Hmm, I can only think of ~2 other ways to die; I’m guessing it was the second one:
- getting hit by a bomb
- rotating a piece into you (the rotation code isn’t particularly “smart”)