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I think it's to do with the disconnect of the mouse dashing and the keyboard moving, maybe if that was tied together like you dash in the direction you're moving or just leave a wall behind you continuously.

(+1)

I like that idea a lot more, and I think it would work if I added controller support. I wanted the player to be able to dash in any way they wanted to without restricting them to the 8 ways of movement using WASD, but I agree that this caused more of a disconnect on the movement mechanics. Continuous wall idea sounds really cool too, maybe I could have added power ups on the playing field that recharge wall length, and given the player an option to spawn walls without dashing.

I really appreciate the input!