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A jam entry

"Watch Out For the Ball!" BallView game page »

A game for the GMTK 48 hour jam
Submitted by ImaPopAnyway with 22 hours, 1 minute before the deadline

Play game

Visit "Watch Out For the Ball!" Ball's game page

Results

CriteriaRankScore*Raw score
Innovation#4062.3094.000
Overall#4841.7323.000
Theme#5051.7323.000
Feel#5521.1552.000
Aesthetics#5561.1552.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
This submission matches the theme by binding dash mechanics and wall spawning together. All spherical objects can kill you, but the dark sphere can be bounced into the enemy's goal to score! Use WASD to move and mouse/leftclick to aim and dash. Score 10 points to win!

Third-party resources
Unity 5.6
GarageBand

Contributors
Vince (myself)
David - Playtester

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Comments

Very interesting idea but it was very hard to wrap my head around the dashing making a wall behind you. Felt a big clunky but a fun challenge.

Developer

Thank you so much for trying it! Do you have any advice on how I could fix the clunkyness? 

I think it's to do with the disconnect of the mouse dashing and the keyboard moving, maybe if that was tied together like you dash in the direction you're moving or just leave a wall behind you continuously.

Developer(+1)

I like that idea a lot more, and I think it would work if I added controller support. I wanted the player to be able to dash in any way they wanted to without restricting them to the 8 ways of movement using WASD, but I agree that this caused more of a disconnect on the movement mechanics. Continuous wall idea sounds really cool too, maybe I could have added power ups on the playing field that recharge wall length, and given the player an option to spawn walls without dashing.

I really appreciate the input!