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The second sentence is what I mean. I’ll see how it goes in context. Thanks!

Chris’ point was that you should be able to close the trunk and update the graphic.

Yes, but as I said, I create a object when the trunk is opened, and if the player don’t take it and close the trunk, I’ll have to destroy the object I created when the trunk was opened (and recreate it when it’s opened again). And since players are players, one of them will assume that if you can freely close and open the trunk, you can also have other logical interactions, such as putting things inside, and so on.

However, if I say “You don’t need to close the trunk”, then I signal that the player is done with the trunk and can move to something else. It saves me some trouble. (Really, I don’t think now is the time to mess with containers.)

I agree it would be better if you could close the trunk and the graphic was updated (and that’s what I would’ve done with Inform), but I’ll just let it be.