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It feel nice and responsive to dash around the level and health limiting stamina which is healed by attacking the very enemies who damage you is a nice design. I did however feel quite unstoppable, like nothing could stop my and clicking quick fast barely used up my stamina and I would just kill anything in my way. Some more serious threats could make this much more enjoyable.

I totally agree with you on that. Our bad planning led us to ignore the game design polishing (and other aspects). We did not feel good about the final product, which is why I wanna thank you very much for your highly constructive feedback. It means the world for the team.  :)